Autodesk® Maya® 2017+, Autodesk® Maya LT™ 2017+, and Autodesk® 3ds Max® 2017+ are the three applications currently supported.Ĭlick the Browse button to choose a 3D modeling software installed in a non-standard location.Ĭheck this option to keep the selected 3D modeling software open after installing it.Ĭheck this option to hide the native Send to Unity menu in Autodesk® Maya® and Autodesk® Maya LT™.Ĭlick this button to install Unity Integration for the selected 3D Application.Ĭlick this button to run the Component Updater to repair any missing FbxPrefab components if you were using version 1.3.0f1 or earlier of the FBX Exporter package. Select the 3D modeling software you want to integrate with Unity. This allows artists to test their models in the engine, make changes as necessary in their DCC of choice, and have those changes update in Unity in real time. The last selected path will be used and the filename will be based on the selected object's name. Unity and Autodesk collaborated to create a plugin that allows for easy transfer of 3D models between Digital Content Creation (DCC) apps (currently Maya and 3DS Max with others on the way) and Unity. That subset enables exporter tools, such as the FBX. Note: The C Autodesk® FBX® SDK exposes only a subset of the full API. It allows application and content vendors to transfer existing content into the FBX format with minimal effort. Use the Fbx Export Settings window to show or hide the Convert to Model Prefab Variant UI and to install the Unity Integration for Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®.Ĭheck this option to hide the Convert to Model Prefab Variant UI when converting. The Autodesk® FBX® SDK is a C++ software development platform and API toolkit that is free and easy-to-use.
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